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Magic damage necromancer loop hero
Magic damage necromancer loop hero







magic damage necromancer loop hero

The damage gain is fully increased by War camp.ĭamage is increased by 20% of defense value. Precise mechanic is +1.2 minimal damage, +1.8 maximal damage per consumed potion. The Hero deals +1.5 damage for every potion used since this trait is taken.ĭoes not apply retroactively to potions already consumed in the run. Damage to phantom shield ignores defense.Įvery morning the Hero's sword is filled with sunlight, causing its next attack to do ×2 damage to all.ģ5% chance to perform a counterattack during evade.

magic damage necromancer loop hero

Needs testing to see if it still works when a shield is not equipped.ĭefense is increased by 1 after every loop.Īpplies retroactively to loops already completed.Īfter receiving this trait and at the start of every loop, the hero receives 65% of his max HP as a phantom shield that persists between battles. Note that only the Bosses Traits can be un-selected from your decks.ġ0% chance upon hit of stunning target for 1 second. It can be wise not to select every traits if you don't value them over some others, so that you have more chances to get them during your expeditions. In chapter 4 however, you will get the opportunity to unlock all of the remaining traits (for a total of 15).Įvery new learnt Trait will add to your pool of traits, but you will get the opportunity to create up to 4 decks of traits, in order to select only the ones you want for your expeditions.

magic damage necromancer loop hero

If you unlock a new trait, another one will be offered the next time you beat that boss.Įach boss can offer a total of 5 specific traits, but only 3 can be unlocked from each in the first 3 chapters (for a total of 9). Once you defeat a boss, you will get the choice to either unlock a new trait (among 3), or take a resource assortment. The Bosses Traits, which need to be unlocked by defeating bosses, and are common to every class.The Class Traits, which are unique to each class.The Common Traits, which are common to every class.









Magic damage necromancer loop hero